placepax.blogg.se

Smash bros sprites for gamemaker studio download
Smash bros sprites for gamemaker studio download













smash bros sprites for gamemaker studio download

I'd say, just for a start, find your favourite modelling software. Cell shading for cartoonish looks, or maybe you aim more for photo-realistic effects (check normalMapping, shadows, reflections, etc.). Eventually learn some shaders (although Super Smash Bros isn't that much of a technical highlight).

smash bros sprites for gamemaker studio download

Put a camera on the side and let if follow your character, do some zooming, skake effects, etc. how to render flat HUD components (health bar, timer, bonus items.

smash bros sprites for gamemaker studio download

model a world and import it (or create your own editor to model that world) It worked pretty well, although the characters them selves were flat 2D sprites (had lots of photoshoots with friends, great fun).ĢD or 3D, it doesn't matter that much when it comes to visualizing, texturing and eventually shading. I did a Super Smash Bros kind of game once for fun. then prepare for a long ride :) (unless you already master stuff like rendering). Since you are willing to pay you may prefer an existing engine like Frob pointed out. I'd be willing to pay someone to design the engine if it comes down to that.Ĭross-platform preferred, I code on Linux and run mainly on my Mac. The game I'm prototyping is something like Super Smash Bros Melee's Adventure Mode (for people who have ever played that game).Ĭan someone point me to a step by step guide or a engine with a GUI that can help me make this? As I said, I'd like to use OpenGL, as I don't want to be restricted with DirectX limitations. A 3D Platformer, however you're stuck with 2D controls (Left and Right movement only, etc). The latter image of Crash Bandicoot is what I'm trying to achieve. The fish are also 3D Models.Ĭrash Bandicoot is 3D with a twist, instead of left and right scrolling, parts of the screen are up and down scrolling: As you can see, it's a 2D Platformer, but Mario, the guy in the white and red outfit with a ball of fire is actually 3D. This is a screenshot from New Super Mario Bros Wii. Crash Bandicoot is another example, I've attached some screenshots to help aid you to get an idea as to what I mean: I thought I'd like to make a platformer game, featuring my website mascot, when she's been converted into 3D format.īefore you ask "what is the platformer you ask", I'm talking about a 3D platformer like New Super Mario Bros on the Wii and related consoles. I have looked at APOCALYX, a 3D OpenGL engine using Lua, but it seems the user community is dead and I don't want to use something that has no supporters. I frown upon using DirectX, and I perfer OpenGL (my 64bit AMD64 computer setup loves OpenGL, it can get some really high frame rates!). I'm a bit of a newbie when it comes to the 3D engine scene, and I used to use a program called "3D Game Studio" by Conitec.















Smash bros sprites for gamemaker studio download